Description:
Graham has been the star contestant of a popular gameshow for either 4 or 327 days. Led by a series of violently charming hosts, Graham and the audience compete in a game neither party understands. The tasks are invasive, the stakes mysteriously high and the audience increasingly implicated. Part performance art, part improv show, part ethics inquiry, How to Win a Gameshow blurs the line between performer and audience-rendering everyone subject to scrutiny under the watchful eye of an ever-present, controlling, overarching force.